Dan
SHocknesse
UI Frontend Developer
01 PROFESSIONAL
Design
Game / Level / System
Narrative
Post Release Updates
2D/ 3D Designs
Development
Unity
3D Studio Max / Maya
Greyboxing
User Testing
Code / Script
C# / C++ / C
HTML / Javascript
Lua / Json
Objective C / Swift
Teamwork
Agile Development
Jira / Pivotal
Perforce / Git / Alienbrain
DS
I am a UI Developer with background in many different languages and systems which helps in building long lasting and iteration friendly UI systems. With 8 credited titles I have strong collaboration skills across multiple teams and being able to take design from idea to creation as well as working on prototypes to test different interfaces.
02 PORTFOLIO
MY PREVIOUS WORK. SEE MORE >
03 Experience
2020-Current
Red Storm Entertainment
SR UI Tech Artist
Working on The Division: Heartland
2014-2020
Nagra / OpenTV
FrontEnd Programmer
Used Unity and HTML to build User Interfaces for TV and Mobile designs.
2013-2014
Silicon Beach Media
Lead Game Designer
Designed and Developed games ranging from sports to puzzle for IOS/Android. Had my hand in building games from start to finish using design documents, building levels, and actively developing in Unity.
2011-Current
Pixel Finder Games
Game Design / Prototype
Created Prototypes and Proof of Concepts using Unity as the main editor.
2008-2011
Papaya Studios
Game Designer / Lead Game Design
Started working on scripting and cutscenes to taking a larger role working with Leads to create full game experiances. Would take games from the starting design to release titles.