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Dan

SHocknesse

UI Frontend Developer

01 PROFESSIONAL

Design

Game / Level / System

Narrative

Post Release Updates

2D/ 3D Designs

Development

Unity

3D Studio Max / Maya

Greyboxing

User Testing

Code / Script

C# / C++ / C

HTML / Javascript

Lua / Json

Objective C / Swift

Teamwork

Agile Development

Jira / Pivotal

Perforce / Git / Alienbrain

PROFESSIONAL 

DS

I am a UI Developer with background in many different languages and systems which helps in building long lasting and iteration friendly UI systems. With 8 credited titles I have strong collaboration skills across multiple teams and being able to take design from idea to creation as well as working on prototypes to test different interfaces. 

PORTFOLIO

02 PORTFOLIO

MY PREVIOUS WORK. SEE MORE >

03 Experience

2020-Current

Red Storm Entertainment

SR UI Tech Artist
Working on The Division: Heartland

2014-2020

Nagra / OpenTV

FrontEnd Programmer

Used Unity and HTML to build User Interfaces for TV and Mobile designs.

2013-2014

Silicon Beach Media

Lead Game Designer
Designed and Developed games ranging from sports to puzzle for IOS/Android. Had my hand in building games from start to finish using design documents, building levels, and actively developing in Unity. 

2011-Current

Pixel Finder Games

Game Design / Prototype
Created Prototypes and Proof of Concepts using Unity as the main editor.

2008-2011

Papaya Studios

Game Designer / Lead Game Design

Started working on scripting and cutscenes to taking a larger role working with Leads to create full game experiances. Would take games from the starting design to release titles. 

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